I’m a Computer Science and Game Development graduate who found my way into 3D through a growing interest in digital art, real-time graphics, and the technical side of creative production.
My professional work in 3D exposed me to large-scale production pipelines for e-commerce and interactive experiences, including Amazon 360° product visualization, virtual try-on workflows, real-time 3D assets, rendering, and production-ready digital content.
Working as an artist also showed me how much time can disappear into repetitive actions, navigating menus, managing assets, and performing the same technical steps again and again.
That naturally pushed me back toward programming.
I started building small tools for myself and other artists—automating repetitive tasks, simplifying workflows, and making everyday 3D work faster and less distracting.
That idea became CreativeFlowTools.
I’m a freelance 3D artist and developer, building practical tools and add-ons for digital artists under the name CreativeFlowTools.
Every tool begins with a real workflow problem. Instead of adding features just to make a longer feature list, I focus on tools that reduce clicks, remove repetition, keep frequently used controls close, and help artists stay focused on creating.
Clayo Sculpt Wheel grew from exactly that philosophy: keep your sculpting tools close, customizable, and accessible without constantly breaking your flow.
My background in both software development and professional 3D production lets me approach these tools from both sides—how they should work technically and how they actually feel to use during production.
How the tools are built
CreativeFlowTools add-ons are developed primarily in Python for Blender, with a focus on lightweight implementation, responsive interaction, and integration with Blender’s existing workflow.
Each release is tested against its supported Blender versions before shipping, and development continues based on real production use, artist feedback, and the problems I encounter while creating.
The goal is simple: build the tools I wish I had while working as a 3D artist.
Licensing
The add-on source code is licensed GPL-3.0-or-later. You can read it, modify it, and learn from it. Anything you create with these tools is entirely yours, with no royalties and no restrictions.
The purchase tiers are not a technical restriction — GPL could not enforce one. They reflect team size and how much the purchase funds continued development and support.
The CreativeFlowTools name and logo remain trademarks. This project is not affiliated with or endorsed by the Blender Foundation.
Get in touch
Questions, bug reports and feature requests are all welcome by email at creativeflowaddons@gmail.com.
